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Full Version: Special "VR Edition"
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Hello,

I've just downloaded Sound Particles on the recommendation from posters on the FB Spatial Audio group (my particular interest being the tracking of point sources (like Lav. mics in VR video) - while I've yet to fully investigate the ins & outs of SP it looks like a great tool for VR/Spatial Audio production.

My initial suggestions would be:

1) The full Sound Particles program seems a bit of a sledgehammer for strictly 360º video production (many of the other tools it offers are not needed). Have you considered producing a "Special VR Edition", stripped down just for 360º video folks?

2) Assuming something like 1) to be the case, other useful aspects would be:
a) The ability to "pass thru" the video and allow a direct mux of the SP created Ambisonic B file (i.e. incorporating the FFMPEG step) to create a finished video file.
b) Provide export checkboxes for automatic insertion of meta data for YouTube and Facebook 360º video (again, helps remove a step for those platforms).
c) HMD preview option: allow users to preview the Ambisonic track working inside a 360º video view to ensure it's working as expected.

Just some thoughts, anyway. A stellar program!
Yes, your suggestion make perfectly sense... Let us see what can we do regarding their implementation... Added to the TODO list
Thank you. I look forward to the results!

For an example of a very good HMD preview plugin there's Tim Dashwood's 360VR Viewer (for Mac video editing software):

https://fxfactory.com/info/360vrviewer/

Which works well with Tim's 360VR Express (for use with Final Cut Pro etc.)

http://www.dashwood3d.com/360vrexpress.php

Maybe worth getting in touch with him? A VR edition of Sound Particles along with his 360VR Express video plugins would be a fantastic combination for 360 video production!
A couple more suggestions:

3) Allow imported audio to be more easily moved along the timeline, trimmed/enveloped at either end and if necessary time stretched/compressed to sync with the video scratch track.
4) Allow keyframe creation through continuous tracking as well as discrete keyframe points (e.g. play back the video at 1/2 or 1/4 speed and follow the point source with your cursor on the video to create a keyframe track).
5) Allow working with stereoscopic (3D - under/over) 360º video.

The folks over at Audio Ease have some interesting ideas along these lines but I think similar could work really well in Sound Particles.